Abandoned Factory Scene

Scene was created with 3D Studio Max, Photoshop and Xnormal, then rendered in realtime using the unreal engine (UDK) Textures range from 1024x1024 down to 128x128 depending on their size in scene.

All of the textures have diffuse, normal and specular maps; also each object in the scene has a lightmap channel.

Screenshot of the scene inside the 3DS Max veiwport before being imported into UDK