Medieval Inn…..WIP January 18th, 2009

I just finished this model, its meant to be a medieval tavern/inn. I might use it in some kind of medieval scene.

Surveillance Drone January 14th, 2009

Just finished this model, its a small futuristic surveillance robot type thing. It took about 6 hours from sketching the idea to the finished piece. It comes in at 1434 triangles and has 512 x 512 Diffuse, Normal and Specular maps. I also added a Self-Illumination map in there as well just to make the lights pop a little.

Street Fighter 2 Arcade! January 12th, 2009

I’ve been playing Super Street Fighter II Turbo HD Remix recently so I was inspired to create this quick model of an old style Arcade Machine. It took just under an hour to model then roughly and hour and half to texture, I’ve included Normal and Self Illumination maps.

Down and Dirty January 9th, 2009

Finished the hosue, added a bunch graffiti and boreded up some of the windows……

Old House January 9th, 2009

Heres something I started this morning, I’ve still got to add some graffiti and more dirt/grime to make it look even more run down!

My First Game November 13th, 2008

The first game I worked on was released in the US recently.

Game Textures September 15th, 2008

Here’s a few textures I’ve created that are being used in the new Goosebumps game.

I also added a textures section on the portfolio page….check that out

Anyone need petrol? September 7th, 2008

Tee of the Day…….take 2 March 23rd, 2008

Another tee design i did was awarded ‘Tee of The Day’ over at Emptees today, pretty cool!

Skull Tee March 7th, 2008

Late Night Beast Tee March 1st, 2008

Work in Progress February 17th, 2008

Cartoon Tree House February 13th, 2008

Cartoon House February 12th, 2008

ch-ch-changes February 11th, 2008

I’m re-designing my site at the moment and as you can see i’ve changed the look of the blog as well, no real reason other than I went off the look of the last layout and i want something a lot simpler! the only thing I really liked about the old blog layout was the header, which i posted below.